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Computergamestudies Mailing List

http://listserv.cddc.vt.edu/mailman/listinfo/computergamestudies

Description of the mailing list, archives of previous posts and instructions on how to subscribe.

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DFC Intelligence: Game Industry Research

http://www.dfcint.com/

Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.

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Digiplay Initiative

http://www.digiplay.org.uk/

Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.

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Game Culture

http://www.game-culture.com/

Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.

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Game Research

http://www.game-research.com

Offers news and research information on the development and social impact of computer games.

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Gamegirlz Articles and Features

http://www.gamegirlz.com/articles/index.shtml

Collection of academic articles, interviews and opinion pieces on women and gaming.

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Games, Gamers and Gaming Culture

http://www.knowledge.hut.fi/projects/games/gamelinks.html

Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.

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Gaming People

http://fargo.itp.tsoa.nyu.edu/~beltrami/

A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.

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How They Got Game: The History of Videogames and Interactive Simulations

http://poweredge.stanford.edu/videogames/

A project based at Stanford but involving researchers from several universities in the US that explores the history and cultural impact of videogames and interactive simulations.

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Jesper Juul: A clash between game and narrative

http://www.jesperjuul.dk/thesis/

MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.

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John Unsworth: Living Inside the (Operating) System: Community in Virtual Reality

http://www.iath.virginia.edu/pmc/Virtual.Community.html

Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.

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Ludology.org - Videogame Theory

http://www.ludology.org

Resource for academic videogame research - Includes articles, links, conferences, news

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New International Association for Digital Games Researchers

http://www.digiplay.org.uk/dga.php

Brief information on this initiative by Digiplay, and a call for participation.

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Pargman, Daniel: Code begets community

http://svmud.lysator.liu.se/pargman/

Extracts of a PhD thesis on SvenskMUD and the management of a virtual gaming community.

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Richard A. Bartle - Players Who Suit MUDs

http://www.mud.co.uk/richard/hcds.htm

Discusses whether MUDs are games, passtimes, sports or entertainments and suggests four kids of player: achiever, explorer, socializer or killer. Bibliography of previous research on MUDs.

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Richard A. Bartle: MUD Writings Archive

http://mud.co.uk/richard/oarchive.htm

A collection of fulltext research articles on MUDs by many different researchers, including some classics. Archive stretches from 1984 till 1997.

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Video Game Culture: Leisure and Play Preferences of BC Teens

http://www.media-awareness.ca/eng/issues/violence/resource/reports/vgames.htm

Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.

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Video Game Research Papers

http://icdweb.cc.purdue.edu/~sherryj/videogames/papers.htm

Academic research papers examining violence in video games, and related topics.

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Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life

http://www.apa.org/journals/psp/psp784772.html

Presents results from two studies that predict exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term (e.g., delinquency). From the Journal of Personality and Social Psychology.

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Video Games and Violence

http://www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm

Examines the relationship between video and computer games on the release or promotion of agressive and violent tendencies.

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Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest

http://www.nickyee.com/eqt/home.html

Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.

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